What is RPG Maker VX Ace Cutscene and what does it do
The Ace Cutscene is an animation feature of RPG Maker VX ACE that lets you create cutscenes with your own original graphics for your games. What makes it unique from other cutscenes is its capability to adapt the graphics and effects of the player in real-time. The full list of features can be found on the official website, including how to trigger events and what triggers them, what music files go with which scenes, etc. It has never been easier to create high quality cutscenes for your games.
You also can find the animated videos here: http://ryo.link/pixiv_1923
The first one is the official trailer, which shows all the features. The second video contains a tutorial about how to make a cutscene for your games.
For anyone still new to it, I recommend watching the videos first as it makes getting your feet wet much easier than explaining things by hand. Once you’ve watched the videos, here’s how to get started.

How to use the software to create cutscenes for your RPG games
The procedures for creating cutscenes vary, depending on what kind of scene you wish to create. To make a cutscene in RPG Maker VX Ace, you can:
Add an Eventspace to the map with Scene_Map and Play_Movie commands. Add events to the map. Press F9 in game to see how it looks.
To make a cutscene in Game Maker Studio 2, you can:
Add a sprite on the left-bottom corner of your scene and add the event Create Sprite using Run Script action (click on Specify Sprite Type). Add an Eventspace to the scene. Add events to the Eventspace.
Below, we will create a cutscene on RPG Maker VX Ace with events, and on Game Maker Studio 2 with a sprite.
Cutscene: Using Sprite [GameMaker Studio 2 – Eventspace]
Examples of how cutscenes can be used in RPGs
For starters, let’s take a look at how cutscenes can be used in RPGs. A typical RPG is composed of many events. This means that there are many scenes to create, so it would be best to start off with one of the cutscene scenes and then build the game around it. If you’re just starting out on a game or if you have not yet decided on your theme, you may wish to use the default scene from Ace Cutscene as a base for your character/object visualization/etc. It splits the cutscene into 4 stages: Start (0:00), attack (0:40), speech before/after contact (0:10), and end (1:00). This is a good way to begin.
